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Santapoker
On Christmas Eve Santas are hurrying to deliver their presents to children. They appear from the sky and have to get out of the labyrinth to find an entrance to the house. They get into the house through the chimney, and an arrow shows the way to it. But they can go this way only if there are 3 or more Santas in a row, and their bags should be of the same color. This is where you have to help them. There are several “catching points” on each level. The one, marked red, is active. When a Santa is passing an active catching point, you may press “SHOOT” (joystick button) and this Santa will be placed into a glass ball. If you press the same button again, this Santa will be released. If there’s one Santa on a catching point and one in a glass ball, they exchange their positions. You may also change an active catching point by pressing RIGHT and LEFT buttons. The board on the wall shows you how many Santas you have to lead out of the labyrinth to get to the next level. This is how you get points: 5 points for 3 Santas, 15 points for 4 Santas, 100 points for 6 Santas, 200 points for 7 Santas, 500 points for 8 Santas, 1000 points for 9 Santas, and 5000 points for 10 Santas. If there’s no more space for arriving Santas, the game will be over. The game is getting more difficult at every next level (there’s 10 of them).
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Java Web Start
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Santamobile
Santa and his deer are rushing – they have to deliver Christmas presents for kids on time. You have to help him with it. There will be some obstacles on your way, you will see different landscapes (tundra and taiga), meet different animals – and you have to be careful and not hit them using UP and DOWN buttons (or joystick). There will also be some presents on your way, which you can pick up. You get 10 points for every present you picked up and – 3 points for every present you missed. Every successfully avoided obstacle gives you 1 point. There are 10 levels in the game; every next level gets more difficult, so you have to act smart.
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Java Web Start
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Everybody Against Max
Play against Max. Repeat after him all combinations of pressed buttons and collect the maximum number of points. Every time the task becomes harder, because it’s difficult to remember all pressed buttons in the right sequence. If you fail to repeat a combination you lose one try. Be attentive and beat Max.
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Save the Show
The show is about to begin. But there’s an unforeseen accident: Gonzo lost not only his way in the backstage but also his horn. Playing a role of Kermit, you should find Gonzo and the horn in labyrinth rooms and finally bring Gonzo to the stage. Control with UP, DOWN, RIGHT and LEFT buttons or with joystick. You can have a look of your, Gonzo’s and horn’s location reducing the labyrinth plan (FIRE button). Hurry up and manage it in set time (left till the show begins), which is shown in the upper part of the screen. Some labyrinth rooms are locked and you have to find appropriate keys to unlock them. Be careful, a lot of mummies stroll though the labyrinth and if you come across them there will be a fight and you will lose some precious time (40 sec). If the time is up, there will be no show and the game is over. But if you manage the level, you’ll hear a flourish and a storm of applause of thankful spectators. And if manage to get to the end of the game (having passed more than 10 levels which get harder), you’ll see an unforgettable Gonzo’s performance (he blows the horn!) Do your best, be smart and strong, and you’ll manage the mission.
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Big food
In this game you have to avoid inedible object and to catch edible one. The control is performed with buttons UP, DOWN, RIGHT and LEFT. Rizzo has accordingly 3 lives in every level. Level 1. There is countdown. You have to catch all edible objects. Level 2. On the screen appear icons of 5 edible objects (among them can be the same icons). Rizzo have to catch exactly these objects (in any consecution). Level 3. A small matrix size (5x3) is shown on the screen. When the edable object is caught the icon of object appears in matrix according to column depending on position of caught object. In each matrix column icons make rows starting from the lowest. Rows can be vertical, horizontal and diagonal. If there are 3 the same icons in one line, they disappear and the icons above move lower. The game is over, if all lives are lost or the matrix is full with icons. You get 10 points for each edible object in each level.
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Christmascrop
Help Santa Claus to catch falling Christmas-tree decorations. The control is performed with buttons UP, DOWN, RIGHT and LEFT, or buttons: 1, 2, 3, 0, 8 and 9. At the beginning of this game you have 5 lives. If you let a decoration to fall down, you lose one life. The game is over, when all lives are lost. Christmas-tree decorations fall down faster and more often as game continues. If you want to have a pause press one the buttons under the screen of your phone. With the help of the menu item BACK you return to the game. To switch on/off the sound press the button #.
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The Great Gonzo
The Great Gonzo shows his most well-known trick. He is fired like a shot from a cannon and while flying Gonzo tries to catch one of his hens. You can change the inclination (buttons UP and DOWN) and the shooting force (buttons RIGHT and LEFT). The shot is fired with the help of button FIRE (joystick button). You must be quick! If the game timer reaches zero point the game is over! For each caught hen you get extra time, moreover it is more profitable to catch walking or flying hens. For them you’ll get more points and extra time. If you want to have a pause press one the buttons under the screen of your phone. With the help of the menu item BACK you return to the game. Have fun!
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Dreams in the clouds
Your task is to climb up the labyrinth and to reach for the boy of your desires. There will be different obstacles on your way and girls you have to avoid with help of wings. After you’ve passed a level (and there’s more than 5 of them) a cute young man will striptease only for you! The game is controlled with the joystick, and the wings can be taken by pressing “Enter”.
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Crossing the Road
The game develops thinking and reaction skills and has over 10 levels, from the basic up to the most complicated. You are to help a frog keep off all obstacles. To cross the road, you have to avoid bumping into obstacles and jump from one swimming object onto another. The control is performed with a joystick.
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Captain Blue Bear Sailing Along the River.
The game which we developed has over 10 levels, from the basic up to the most complicated. The main task is to help the captain sail his ship along the narrow tropical river, picking up chest with gold and rescuing fishermen drifting in their boats. But watch out for icebergs, stones, sharks, octopuses, tornados and pirates’ shacks – they are dangerous and take away your lives. The control is performed with a joystick.
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